make3d
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    Class NPC

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _z: number = 0
    centerOffset: number
    cols: number
    direction: Direction = 'up'
    directionsToRows: DirectionsToRows
    frame: number = 0
    frameDuration: number
    invCols: number
    invFrameDuration: number
    invRows: number
    level?: Level
    mesh:
        | Object3D<Object3DEventMap>
        | Mesh<
            BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            Material | Material[],
            Object3DEventMap,
        >
    rotation: number = NPC.MAX_ROTATION
    rows: number
    scaleX: number
    scaleY: number
    speed: number = NPC.MAX_SPEED
    totalFrames: number
    velocity: number = 0
    compensateGroupZ: number = 0.2
    GRAVITY: 0.005
    JUMP_CHANCE: 0.001
    JUMP_SPEED: 0.075
    MAX_ROTATION: 100
    MAX_SPEED: 0
    MOVE_SPEED: 0.05
    ROTATE_CHANCE: 0.03
    ROTATE_SPEED: 3
    tempVector: Vector3 = ...
    tempVectorDivide: Vector3 = ...

    Accessors

    Methods