make3d
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    Interface SpriteState

    interface SpriteState {
        keys: Record<string, boolean>;
        mouse: Mouse;
        mouseDown?: boolean;
        [key: string]: any;
    }

    Hierarchy (View Summary)

    Indexable

    • [key: string]: any
    Index

    Properties

    Properties

    keys: Record<string, boolean>
    mouse: Mouse
    mouseDown?: boolean