make3d
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    Class Level

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    heights: number[][] = []
    mesh: BoxMesh
    BUSH_CHANCE: 0.6
    BUSH_FILL: 0.35
    BUSH_HEIGHT_START: 1
    BUSH_ITERATIONS: 1
    BUSH_TEXTURE: string = Bush.DEFAULT_PROPS.textureName
    COLS: 24 | 48 = ...
    FILL: 0.5
    FLOOR: "floor.webp" = 'floor.webp'
    ITERATIONS: 4
    OCEAN: "ocean.webp" = 'ocean.webp'
    ROWS: 24 | 48 = ...
    SIDES: "sides.webp" = 'sides.webp'
    TREE_CHANCE: 0.25
    TREE_FILL: 0.5
    TREE_HEIGHT_START: 2
    TREE_ITERATIONS: 2
    TREE_TEXTURE: string = Tree.DEFAULT_PROPS.textureName

    Methods

    • Parameters

      • cols: number = BaseLevel.COLS
      • rows: number = BaseLevel.ROWS
      • fill: number = BaseLevel.FILL
      • iterations: number = BaseLevel.ITERATIONS

      Returns number[][]

    • Parameters

      • heights: number[][] = ...
      • iterator: (col: number, row: number, height: number) => void

      Returns void