Game FrameWork for JavaScript 2D WebGL Canvas Games
Check out the demo sandbox to see below code in action.
[1x Scene]
├──[1x WebGL Canvas (pixi.js)]
├──[1x Collision Detection]
└──[50x GameObject (Player)]
├──[1x CircleBody]
└──[1x Animator]
└──[1x StateMachine]
PIXI.Sprite and
Lifecycle
PIXI.Container and
Lifecycle,
PIXI.AnimatedSprite
Unity, has components
node.js environment
main class
state management component
yarn add -D make2d
Here is the in-depth api documentation easy to browse.