requestAnimationFrame reference.
Lifecycles can have children Lifecycles
Readonlychildren$
When Scene Object has children amount changed, it emits this subject.
Readonlydestroy$
When Lifecycle Object is destroyed, it emits and closes this subject. Along with destroying his children, which in turn behave the same.
Scene doesn't have parent gameObject
Each Lifecycle Object has label for pixi debugging.
Scene has last update unix time stored.
Readonlyoptions
Options are assigned at creation.
Reference to Collision Detection System.
Readonlyupdate$
When Lifecycle Object is updated, it emits this subject. Along with updating his children, which in turn behave the same.
position x
position y
Called to destroy can cleanup Lifecycle Object.
Optional_options:
Partial<Record<string,
any>>
= 1.0 for 60FPS
Staticdestroy
Staticinstantiate
Staticupdate
base scene for server side rendering