make3d
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    Class Ocean

    Index

    Constructors

    Properties

    animations: ((time: number) => void)[] = []
    cols: number
    mesh: Group<Object3DEventMap> = ...
    repeat: number
    rows: number
    startTime: number = ...
    COLS: 24 | 48 = BaseLevel.COLS
    DEEP_WATER_Z: -0.25
    ROWS: 24 | 48 = BaseLevel.ROWS
    SHALLOW_WATER: {
        opacity: number;
        renderOrder: number;
        waveHeight: number;
        waveSpeed: number;
        waveTime: number;
    } = ...

    Methods

    • Parameters

      • texture: Texture

      Returns Mesh<CircleGeometry, MeshBasicMaterial, Object3DEventMap>

    • Parameters

      • texture: Texture

      Returns Mesh<CircleGeometry, ShaderMaterial, Object3DEventMap>