collider - point (very tiny box)
Optionaloptions: BodyOptions<UserDataType>Protected_group for collision filtering
Protected_inner height
Protected_inner width
body angle in radians use deg2rad to convert
move(speed) moves at 1 speed = 1px towards angle
bounding box cache, without padding
Protectedcenteredis body centered
optimization for convex polygons
was the polygon modified and needs update in the next checkCollision
Readonlyisboxes are convex
static bodies don't move but they collide
trigger bodies move but are like ghosts
maximum x bound of body
maximum y bound of body
minimum x bound of body
minimum y bound of body
each body may have offset from center
bodies are not reinserted during update if their bbox didnt move outside bbox + padding
Protectedpointsbackup of points used for scaling
Protected Readonlyscalescale Vector of body
Optionalsystemreference to collision system
Readonlytypepoint type
Readonlytypefaster than type
Optionaluserallows the user to set any misc data for client use
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16 to 0b01000000 << 16 (max 0x7fffffff) are free to use for custom groups
canInteract for how groups are used
group for collision filtering
Values in BodyGroup are predefined and used each the body type and should not be used for custom filtering
0b00000001 << 16 to 0b01000000 << 16 (max 0x7fffffff) are free to use for custom groups
canInteract for how groups are used
get box height
set box height, update points
is polygon centered?
flag to set is polygon centered
allow approx getting of scale
allow easier setting of scale
allow exact getting of scale x - use setScale(x, y) to set
allow exact getting of scale y - use setScale(x, y) to set
get box width
set box width, update points
updating this.pos.x by this.x = x updates AABB
updating this.pos.y by this.y = y updates AABB
Protectedafterafter setting width/height update translate see https://github.com/jackie-aniki/check2d/issues/70
Draws exact collider on canvas context
Draws Bounding Box on canvas context
get body bounding box, without padding
Protectedgetreturns body split into convex polygons, or empty array for convex bodies
Get edge line by index
if true, polygon is not an invalid, self-crossing polygon
Protectedmarkupdate instantly or mark as dirty
update position BY MOVING FORWARD IN ANGLE DIRECTION
Protectedrunused to do stuff with temporarily disabled rotation
for setting offset from center
update position BY TELEPORTING
inner function for after position change update aabb in system and convex inner polygons
Protectedupdatedo not attempt to use Polygon.updateConvex()
Protectedupdateupdate the position of the decomposed convex polygons (if any), called after the position of the body has changed
Protectedupdate
collider - point (very tiny box)